Fatigue in Allods Online


Allods Online PH will definitely have the Fatigue system. At first, most in Allods NA thought that Astrum Nival, the game developer, was committing suicide by putting a rather large block infront of "adik" players. Eventually, players saw what it was, a way to earn extra EXP when they rested. Below is a comprehensive guide to Fatigue via the Allods NA forums.





INTRODUCTION
After doing a little bit of experimentation, asking a lot of questions trying to figure it out, and being put down for it, I was able to compile clear information on how fatigue really works. Everything about fatigue was so confusing. I found out that the reason was because there is so much misleading information out there. That is why I had a hard time understanding it. So here I will clear everything up.

According to Allods:
“Only a limited amount of fatigue can be earned in one day, and the amount of fatigue that can be earned in one day will vary depending on your character's level.”

This is not how fatigue works. There is no daily maximum that “resets” each day. It is not necessary to go run to convert your fatigue before daily server reset at 12:00am-est. There is only a maximum fatigue capacity period. And this maximum capacity increases when the player is logged in after the next time 12:00am-est arrives as well as whenever the player levels up. All is explained here in this Real Guide to Fatigue.


FATIGUE
Upon reaching level 5, a player will automatically begin accumulating fatigue points while gaining experience points. Whenever a player gains experience points, he gains an equal amount of fatigue points. To use fatigue points, a player must go to a Goblin Innkeeper, and click the rest button. The player will be charged 1S+55C, and all of the fatigue points that he has accumulated will instantly be converted into an equal amount of experience points.

For example, if a player goes out, and gains 1,000 experience points, then he will also receive 1,000 fatigue points. If he pays the fee at a Goblin Innkeeper, then his 1,000 fatigue points will be converted into 1,000 experience points. The player will now have an additional 1,000 experience points, and 0 fatigue points.


INTERFACE
As the player gains experience, his experience bar will fill showing experience gained in magenta and fatigue gained in cyan. When this bar fills with both magenta and cyan, the player will receive a notification informing him that he can level up by going to the Goblin Innkeeper, and converting his fatigue.

If the player continues to gain experience points without converting his fatigue, his experience bar will continue filling in magenta overlapping the cyan. If the bar fills up with all magenta, then the player will level up.


MAXIMUM FATIGUE CAPACITY
Unlike experience points, there is a maximum capacity of fatigue points that a player may accumulate. If the player accumulates enough fatigue points to reach his maximum capacity, he will no longer gain fatigue points while he is gaining his experience points. Even if he converts his fatigue points into experience points at the Goblin Innkeeper. He can only begin gaining fatigue points again by receiving additional fatigue capacity. There is no known ultimate limit to a player’s maximum fatigue capacity.

(Note: Please don’t mistake ‘accumulated fatigue points’ with ‘maximum fatigue capacity’.)


FATIGUE CAPACITY INCREASE
*At level 5, a player will receive a maximum capacity of 17,700 fatigue points.

*The player will receive an additionall 900 fatigue capacity everytime the player levels up.

*The player will receive additional fatigue capacity of 2,250 each time he is logged in after the next time 12:00am-est arrives, and an additional 150 per level.

Level 5: 2,250.
Level 6: 2,400. (2,250 + 150)
Level 7: 2,550. (2,400 +150)
ETC.

Formula: 150(LVL - 4) + 2100.
For example:
A level 36 player. 150(36-4) + 2100 = 150(32) + 2100 = 4800 + 2100 = 6900.

*Beyond what is described here, the player's race, class or any other characteristic has no effect on fatigue capacity increase.

(This maximum fatigue capacity is not a daily capacity as incorrectly described in the Official Guide. There is no standard fatigue capacity that resets each day according to a player's level. Any portion of fatigue capacity that is filled by gaining fatigue points will never return. Additional fatigue capacity may only be received according to the description above. Contrary to all the misinformation online, converting fatigue points into experience points at the Goblin Innkeeper will never affect fatigue capacity increases.)


Example 1:
It is Monday. A level 7 player currently has 5,000 fatigue capacity, and gains no more experience points or fatigue points for the rest of the day. If he is still logged on after 12:00am-est, he will receive an additional 2,550 fatigue capacity immediately. Thus, his fatigue capacity will now be 7,550. He will continue to receive 2,550 fatigue capacity everytime he is logged on after 12:00am-est provided he doesn't level up.

Example 2:
It is Monday. A level 7 player currently has 5,000 fatigue capacity, and gains no more experience points or fatigue points for the rest of the day. The player logs off before 12:00am-est arrives. He then logs back in sometime on Thursday. Thus, he will only receive an additional 2,550 fatigue points. His fatigue capacity will now be 7,550.

Example 3:
It is Monday. A level 7 player currently has 5,000 fatigue capacity. He continues to play, and gains 5,000 fatigue points. As he continues to play even more, he will continue to gain experience points without gaining fatigue points. Without leveling up, 12:00am-est arrives, and he receives an additional 2,550 fatigue capacity. Thus, he will now be able to gain fatigue points while gaining experience points up to the amount of 2,550.

Example 4:
It is Monday. A level 7 player currently has 5,000 fatigue capacity. He continues to play, and gains 5,000 fatigue points. As he continues to play even more, he will continue to gain experience points without gaining fatigue points. He goes to the Goblin Innkeeper, and converts his fatigue points into experience points, but doesn't level up. If he continues to play, he will still continue to gain experience points without gaining fatigue points. Thus, he will now be able to gain fatigue points while gaining experience points up to the amount of 2,550.

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